In my experience so far, the helicopter has been performing very well with my setup. When I first tested the helicopter for a brief time i was all over the place. Not completely out of control just a little wobbly on hover and taxi, until i settled down and realized back to one or two fingers on the controls and take a deep breath.
I have now gotten to the spot where I can fly this helicopter anywhere I want put it down where I want and I feel very much in tune with it, almost no effort. I fly with one or two fingers in cruise and make subconscious adjustments as needed. The less you react the better response in the controls, in my experience. Even outside of VR handles great. Just finished a little flight traveling SoCal and I’m just in awe with the scenery and this helicopter and it’s a awesome experience to say the least.
I have noticed some control lag myself, especially in VR due to little latency. I have already gotten used to this and it’s honestly not a problem now.
Unfortunately, or maybe fortunately lol, I’m using the honeycomb yoke ( all I have for now ) and been working great. Not traditional perhaps, but it gets the job done with no dead zone with my custom calibration.
Using different hardware will always very the experience for sure. Also lets not forget flight sims in general are always going to be more twitchy then the real aircraft. FS95, 98, FSX, P3D, Xplane etc… always very sensitive. Seems to be getting better as technology gets better. In Real life much more intuitive and ‘easier’ to handle vs the sim for sure. That’s being said as a fixed wing pilot. I’m fairly brand new to rotor-craft and I’m hooked. I have so much to still learn.
Interesting observations above from @Implicit. I have a feeling this will be valuable to the dev team and curious to the response from the dev with 2500 hrs has to say. I don’t say that sarcastically, but with hopes, that this awesome helicopter can be refined to the best of its abilities in msfs. I have faith the flight model can be tweaked to get very authentic, which is a nice touch of pace for msfs.
I have also noticed that FlyInside team have been very respectful and open to ideas and suggestions. This is a very good thing and refreshing to see. It shows they care about their customers and their product. I have seen this for myself. Reminds me of A2A, which I’m very fond of. We need more devs like this. Not just about making money which is important of course, but also have passion in aviation, simming and setting the bar high in competition, to separate the junk products and stand out in the crowd.
I believe and know this is the better business model in the long run, rather then put out a mediocre product rinse and repeat, numbers game.
A little long winded here I haven’t slept all night flying this helicopter lol
-Robert