Ground contacts on v.1.92

Thank you! And could you triple check? In theory there shouldn’t be a difference in the touch-down stability (or single-skid touch) between 1.91 and 1.93. If there was, it’ll be a huge hint on our end.

ok I will reinstall v1.91 to compare in more detail and I’ll let you know

  • I confirm: single-skid touch is identical between 1.91 and 1.93.
  • on the other hand concerning the stability on the ground (collective at 0): the 1.91 is more stable even on a slope of ground of several degrees (it slips less on the ground than with the 1.93). I always use the same inclination on the same ground to do the tests

Thanks. That’s helpful info.

Hi @support1 after today morning I change the contact points to this:

[CONTACT_POINTS]
static_pitch =-0.7
static_cg_height =3.52
gear_system_type =5
tailwheel_lock =0
max_number_of_points =11
gear_locked_on_ground =0
gear_locked_above_speed =-1
max_speed_full_steering =10
max_speed_decreasing_steering = 20 ; Defines the speed above which the angle of steering stops decreasing (in feet/second).
min_available_steering_angle_pct = 0.2 ; Defines the percentage of steering which will always be available even above max_speed_decreasing_steering (in percent over 100).
max_speed_full_steering_castering = 20 ; Defines the speed under which the full angle of steering is available for free castering wheels (in feet/second).
max_speed_decreasing_steering_castering = 40 ; Defines the speed above which the angle of steering stops decreasing for free castering wheels  (in feet/second).
min_castering_angle = 0.05236 ; Defines the minimum angle a free castering wheel can take (in radians).
max_castering_angle = 3.141593 ; Defines the maximum angle a free castering wheel can take (in radians).
point.0 = 3,0.82,-3.2,-3.52,750,3,1.166,0,0.02,2.5,0.6,0,0,2,0,0,1 
point.1 = 3,0.82,3.2,-3.52,750,3,1.166,0,0.02,2.5,0.6,0,0,3,0,0,1
point.2 = 3,-6.25,-3.2,-3.52,750,3,1.166,0,0.02,2.5,0.6,0,0,2,0,0,1
point.3 = 3,-6.25,3.2,-3.52,750,3,1.166,0,0.02,2.5,0.6,0,0,3,0,0,1
point.4 = 2,4.7,0,0.0,350,0,0,0,0,0,0,0,0,4,0,0,1
point.5 = 2,-1,-2.0,1.2,350,0,0,0,0,0,0,0,0,4,0,0,1
point.6 = 2,-1,2.0,1.2,350,0,0,0,0,0,0,0,0,4,0,0,1
point.7 = 2,-5.1,-13,6,350,0,0,0,0,0,0,0,0,5,0,0,1
point.8 = 2,-5.1,13,6,350,0,0,0,0,0,0,0,0,6,0,0,1
point.9 = 2,-25.0,0.5,-0.6,750,0,0,0,0,0,0,0,0,4,0,0,1
point.10 = 2,-25.0,0.5,5.6,350,0,0,0,0,0,0,0,0,7,0,0,1
emergency_extension_type=1
steering_time_constants= 3,5
locked_tailwheel_max_range = 0
allow_stopped_steering = 0

I gone back from wheels to skid, like version 1.91
I also changed the aft contact points too. I thought the Bell to often fall backward and with the wheel view of the msfs developer tools the contact points are too forwarded.
On this I saw that the 3D model width of the skids didn’t match the contact points. I’m not Shure which are wrong, data from the internet shows 6.8 feet wide, so the contact point should be right. But the 3D model points are narrower. So I changed the skid width to 6.4 feet, still a little on the wide side.
Can you look on this?
@didlam if you know how to change the “flight_model.cfg” file (make a copy before doing this) you could also try these setting.
With contact points of type skids the 206 still can make “little slide at the landing auto rotations”.
Last values I changed where the max velocity before crash landing from 1500 feet/minute to 750 feet/minute. Don’t know what real values should be, but in my opinion the 206 goes to much on the rough side. Anyone have realistic values for the 206?

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wow! you have pushed your investigations very far!
I’ll try those settings and let you know.

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Congratulations on this new settings. Indeed the contact points seem better suited in particular for landed on an inclined terrain (the B206 no longer slides as before).
Even the glide in autorotation is better (I engage it at around 60 to 70knts with 1600-1800ft/minute)

Are we going to see an updated version (say) 1.94 for Christmas?

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Probably boxing day mate, we all with family at the mo, but never say never :slight_smile:

Tony

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Thanks, i’ve the feeling this is better than the v1.93.
Nice job.

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Wow! You made my day. Mutch better now!

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Just tried this out and it has eliminated the issues I was having with takeoffs and landings.

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The just release 1.94 update (FlyInside B-206 - Updates) seems good to go.
Will make more test flights.
Your opinions?

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Did the collective/rotor issue get fixed in version 1.94, for the Easy Mode?

Not yet, you’ll still need to futz on the pedals a bit during lift-off in easy mode.

I still have the problem that the helicopter makes a short jerk to the right or left around the vertical axis as soon as I lift the collective a little.
If I adjust the gear type in the cfg to 5 and the contact points to 3, then the behavior on the ground is much more realistic.
The contact points themselves now fit well.
Unfortunately, I then have the problem of too much friction of the runners on the asphalt during autorotation…

Is there a way to just change the friction of the gear without change the gear type?

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Yes, me the same!
I think they are onto it, though…

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Contact point 3 means skid, I don’t think that the gear type is used for skids.
The use of contact point of type 1=wheel was too simulate better asphalt skidding.
I think there is no friction setting, esp. for skids.
To hold the nose stable you need to give left rudder before starting to lift the collective.

You know this B206 autorotation real life training video?

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Thanks for the tip!

The video explains the approach to autorotation very well.

I tried to fly the different autorotations. Hover/taxi/full

It is interesting that the helicopter in the simulator already tilts on the nose during a taxi autorotation with just a little forward movement as soon as the skids touch the ground…

Another point is the spring effect of the skids. In the simulation, these are rigid and have no spring effect. This generally makes landings much more difficult. Even if you only want to set up in the terrain with one skid, this is almost impossible.

In autorotation, this spring effect also helps that the helicopter does not overturn and the rather hard landing is cushioned a little.

This can be seen very well in the following video: