Ground contacts on v.1.92

Hi @Qse there are spring setting at the contact points and they also work for skids (checked this)
I don’t have time to experiment with these values but there is good documentation in the web.
Here is the Asobo msfs flight_model.cfg - [CONTACT POINTS] and here is a one which described the spring values in detail Contact Points - FSDeveloper Wiki
The current settings of the B206 are the same as the B407 from microsoft use, so prabably default values.
If you have time I will check what ever you find out.

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Are you still getting that ‘jerk to the right’ with the slightest lifting of the collective? I try and give some decent left ‘rudder’ to counter, but another very slight lift of the collective again sends it sharp to the left. This makes trying to lift and get a decent hover before ‘going max’ even more difficult. The default Cabri G2 model in FS2020 handles like a dream, from; take-off hover, landing hover and put-down, the lot. I have easily mastered landing on various oil rigs in the North Sea with the Cabri G2 !!!

I’m getting this too, its fine after first use and I find if I move all controls before flying then this effect isn’t as severe, will ask Dan to have a look into it mate.

Tony

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I have adjusted the contact points a bit for myself. what do you think about this?
especially the rear struts of the gears which have a little more spring effect…

[CONTACT_POINTS]
static_pitch =-0.7
static_cg_height =3.52
gear_system_type =5
tailwheel_lock =0
max_number_of_points =11
gear_locked_on_ground =0
gear_locked_above_speed =-1
max_speed_full_steering =10
max_speed_decreasing_steering = 20 ; Defines the speed above which the angle of steering stops decreasing (in feet/second).
min_available_steering_angle_pct = 0.2 ; Defines the percentage of steering which will always be available even above max_speed_decreasing_steering (in percent over 100).
max_speed_full_steering_castering = 20 ; Defines the speed under which the full angle of steering is available for free castering wheels (in feet/second).
max_speed_decreasing_steering_castering = 40 ; Defines the speed above which the angle of steering stops decreasing for free castering wheels (in feet/second).
min_castering_angle = 0.05236 ; Defines the minimum angle a free castering wheel can take (in radians).
max_castering_angle = 3.141593 ; Defines the maximum angle a free castering wheel can take (in radians).
point.0 = 3,0.82,-3.43,-3.53,1500,1,0.131,0,0.03,2.5,0.6,0,0,2,0,0,1
point.1 = 3,0.82,3.43,-3.53,1500,2,0.131,0,0.03,2.5,0.6,0,0,2,0,0,1
point.2 = 3,-6.27,-3.43,-3.61,1500,1,0.131,0,0.1,2.5,0.6,0,0,2,0,0,1
point.3 = 3,-6.27,3.43,-3.61,1500,2,0.131,0,0.1,2.5,0.6,0,0,2,0,0,1
point.4 = 2,4.7,0,0.0,350,0,0,0,0,0,0,0,0,4,0,0,1
point.5 = 2,-1,-2.0,1.2,350,0,0,0,0,0,0,0,0,4,0,0,1
point.6 = 2,-1,2.0,1.2,350,0,0,0,0,0,0,0,0,4,0,0,1
point.7 = 2,-5.1,-13,6,350,0,0,0,0,0,0,0,0,5,0,0,1
point.8 = 2,-5.1,13,6,350,0,0,0,0,0,0,0,0,6,0,0,1
point.9 = 2,-25.0,0.5,-0.6,750,0,0,0,0,0,0,0,0,4,0,0,1
point.10 = 2,-25.0,0.5,5.6,350,0,0,0,0,0,0,0,0,7,0,0,1
emergency_extension_type=1
steering_time_constants= 3,5
locked_tailwheel_max_range = 0
allow_stopped_steering = 0

With the friction I noticed that the brakes of the heli are always at 18%. or the imputs of the brake pedals (which are not available in the helicopter are always overwritten with 18%) You can see this when you display the wheels in developer mode:

This is not the case with all other helicopters and they do not have the problem of standing on their noses during autorotation
Unfortunately I haven’t been able to work around this yet…

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Ok, I will check.
Brake settings are in the systems.cfg file
Don’t know if these are used for skids.

[BRAKES]
parking_brake =1
auto_brakes =0
toe_brakes_scale =0.68
differential_braking_scale =0
hydraulic_system_scalar =0
parking_brake_linked_to_toe_brakes = 0
show_brake_message = 0

I have already tried these parameters. Unfortunately without success.
I assume that this is controlled in the external flight model…

You may be right.
I currently flying more the Cowansim 206, I like the flight model more.
Maybe the flyinside is more realistic (?) but the MSFS based of the Cownasim feels better.
The Cowansim one didnt have the 18% braking.

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Touching down and lifting off ground interaction is the one area where the “other” 206 really excels.

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